It's something I have been putting on the back-burner for sometime. I was curious about the math behind viewing and moving in 3D space. The calculations are simpler than I anticipated I just had to sit down and DO it.
Controls: WASD for movement within the x-y plane, and QE for moving up and down respectively.
The ball pattern shown is an equation I made up. No user input to alter it YET. The equation is described as follows.
dx[ii] = (ii-100)^2-50
dy[ii] = (ii*10)-1000
dz[ii] = 0.001*(ii-100)^3
Created and Uploaded: Dec.1st/2013
Controls: WASD for movement within the x-y plane, and QE for moving up and down respectively.
The ball pattern shown is an equation I made up. No user input to alter it YET. The equation is described as follows.
dx[ii] = (ii-100)^2-50
dy[ii] = (ii*10)-1000
dz[ii] = 0.001*(ii-100)^3
Created and Uploaded: Dec.1st/2013
Above is the second iteration. It shows my first attempt at a simple 3d shape which is a bounding box for the spheres.
Controls are the same, except they now include the ability to reset the balls (left click).
Created and Uploaded: Dec.1st/2013
Controls are the same, except they now include the ability to reset the balls (left click).
Created and Uploaded: Dec.1st/2013